Last updated: April 12, 2019
Battle Racers is an action-packed arcade game where you design, build, and race model cars on arcade-sized tracks on Decentraland. You can mix and match parts and weapons to create your perfect car, then use its combat skills to beat other players to the finish line.
Battle Racers is currently in alpha. You can check out our latest development news on Medium.
Battle Racers will be playable once Decentraland is open to the public.
Enter the Battle Racers arena on Decentraland (it will look like a giant car - you can’t miss it!). You’ll see different track tables, where you can race, and garage kiosks, where you can see your inventory.
Choose either a practice track (free to play, for practice cars) or a competitive track (with an entry fee, for tokenized race cars only). You can walk up to an empty podium in front of a track to join a race. Choose your car and the weapons to equip on it, click Join, and wait for other players. Each track can have a max of 4 players in a real-time multiplayer race.
For practice tracks, if there are no other players available, AI will automatically take the other slots. So you can always test your practice cars against opponents.
For competitive tracks, you need at least two players for a race to start. Otherwise, the race will be canceled. There is no AI on competitive tracks.
A practice car is made up of parts that you can mix and match. The car is not tokenized, and is not on the blockchain mainnet. We might use a sidechain for these parts and cars (to be decided). Practice cars can be used only on practice tracks inside Decentraland, and can’t win any medals or crates. Practice cars can be customized at any time.
A race car is an optional choice by the player to tokenize their practice car into a non-fungible token (NFT). The race car NFT will be written onto the blockchain mainnet; its parts are locked in and can no longer be changed (though they can be upgraded). Race cars compete on competitive tracks inside Decentraland and can win medals to open crates for more parts. Race cars also record their history of wins and ownership on the blockchain, and earn exclusive buffs to their stats the more races they win. These make an older, famous race car more valuable than a new practice car without any history or buffs.
Car customization happens on our website. To build a car, you need four parts: Body, Front, Rear, and Wheels. You can get random parts from crates, which you can either win from competitive racing or buy from our website. You can mix and match all parts across all brands and models - e.g. you can have a Horizon set of wheels on a Zeta body. Each part has its own stats, so you can build for aesthetics or gameplay - it’s up to you.
Once you’re happy with your car, you can save it into a practice car. Or you can tokenize it into a race car and put it on the blockchain mainnet.
You can play Battle Racers even if you don’t own a race car! We want to create a gaming experience where even non-NFT owners can enjoy the game. Practice tracks come with ‘test drives’ - cars you can borrow for the duration of the race. We will handpick these cars so you can try new models all the time. Test-drive cars will not show up in anyone’s inventory.
However, if you own a race car, you get to race on the competitive tracks and earn rewards.
Weapons are additional items that you equip before a race. They are not permanently attached to any car and can be considered as equipment (if this were a role-playing game, your car is your character, and weapons are the gear shared across different characters).
Weapons have skills attached to them; they include offensive (e.g. missiles), defensive (e.g. shields), position-based (e.g. boosts), and traps (e.g. bear traps). Skills add player interaction so it’s not just a matter of who has the fastest car - it’s also who can outsmart their opponent.
Every player needs to equip two weapons before racing. If you don’t own any weapons, you will get very basic default ones (for example, the lowest-level Boost and Missile weapons). During the race, click on your skill button to fire it; each skill will have a cooldown before you can use it again. Cooldown length varies per skill.
Right now, weapons cannot be bought or traded, and can only be won during gameplay. We may revisit this in the future.
We will be charging an entry fee for competitive races (fee to be determined), and possibly for car tokenization and disassembly.
What is decentralized about Battle Racers?
The race cars are non-fungible tokens that the players will own separate from the game. While Battle Racers’ gameplay data will be centralized (to support real-time play), the token itself will be a standard ERC-721 token, and its stats, ownership, and race record will be publicly viewable on the blockchain mainnet. This will enable other blockchain games to use the cars if they decide to support it. We will also release public APIs around the tokens and gameplay data so the community can create their own tools and games.
Decentraland is a decentralized virtual world where no one company has authority over the land; decision-making will be left up to the community. For Battle Racers, our long-term plan is to let players build and host tracks on their parcels, turning this into a community-created and community-run game.
The item pre-sale begins on Wednesday, May 15, 2019 at 9:00 pm EDT (GMT-4) and 6:00pm PDT (GMT-7). The item pre-sale will run for 30 days, after which we will burn any unsold crates.
We will be selling crates of car parts. There are four types of crates: Wood, Bronze, Silver, and Gold, with a limited number of crates per type. Each crate contains four random parts belonging to cars that are exclusively for the item pre-sale. This means these parts will never be sold or dropped again.
Each item pre-sale part has a Prime Edition tag - this means they are the first parts ever created - and has a serial number which is assigned upon opening. So the earlier you buy a crate, the earlier your serial number will be. The parts range across our six car brands and three rarities (Common, Rare, and Epic). Parts also have double the chances of getting the Elite tag, which has an increased upgrade ceiling.
Last but not least, you can get a fifth bonus part which is Legendary, a rarity exclusive to the item pre-sale.
Here are the different crates with their drop rates (see Legendary drop rates in the next question):
Gold Crate
- Cost: 0.7 ETH
- Number of crates for sale: 1140
- Drop rates: Common 20%, Rare 50%, Epic 30%
Silver Crate
- Cost: 0.3 ETH
- Number of crates for sale: 2280
- Drop rates: Common 40%, Rare 50%, Epic 10%
Bronze Crate
- Cost: 0.1 ETH
- Number of crates for sale: 2945
- Drop rates: Common 60%, Rare 35%, Epic 5%
Wood Crate
- Cost: 0.035 ETH
- Number of crates for sale: 3420
- Drop rates: 80%, Rare 17%, Epic 3%
The Legendary rarity is a bonus drop (a fifth part, on top of the four parts for each crate) and exclusive only to the item pre-sale. That means there is no other way for you to get Legendaries outside of the item pre-sale.
There are only three Legendary car models, with a total of 120 Legendary parts.
Legendary part drop chance is proportional to the crate value over total inventory:
((Total worth of Crate type inventory / total worth of all Crates) * total number of legendary parts) / Total number of Crate type in inventory
Here are the drop rates for Legendaries:
Gold crate - Legendary drop chance: 4.2084%
Silver crate - Legendary drop chance: 1.8036%
Bronze crate - Legendary drop chance: 0.6012%
Wood crate - Legendary drop chance: 0.2104%
Each car part can be upgraded in level, with higher levels meaning higher stats. Rarity determines the maximum level to which a part can be upgraded. Higher rarities have higher level caps. For example, a common Hyperion Spirit Body can be upgraded to Level 3, while a rare can be upgraded to level 6.
Parts with the Elite tag have a slightly higher upgrade ceiling than normal. Your chances of getting an Elite are doubled during the item pre-sale.
The highest-level rarity (Legendary) has the highest level cap and can only be found during the item pre-sale.
There are over 41,320 parts in total (41,200 Common/Rare/Epic parts + 120 Legendary).
Absolutely! We will have early bird discounts for the first few days of the Item-Presale. You get a % discount on your total crate purchase depending on the day.
Here are the Early Bird discounts:
- 10% on Day 1
- 9% on Day 2
- 7% on Day 3
- 5% on Day 4 until the end of the item pre-sale
Yes, we do! If you have an Ethereum wallet address and connect it to our website, you’ll get a unique referral link on the item pre-sale page. You can use that link to spread the word about the Battle Racers item pre-sale. If anyone uses your link to purchase crates, you’ll get 10% back straight into your account. (Referral bonus is in ETH only.)
Parts are minted on a sidechain and not tradeable. Later on, you will be able to build cars out of these parts and tokenize them on the Ethereum mainnet, making them tradeable.
The game is already in alpha and playable on our servers, and it will be on Decentraland when the platform launches. We will use the proceeds of the item sale to help scale content (more car parts and tracks) as well as add new features to the game.
Have a question that isn’t answered here? Ask us in our Discord channel!